Small fixes, update asset method
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13 changed files with 172 additions and 6 deletions
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@ -48,6 +48,7 @@ public:
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virtual Session findSession(const std::string& accessToken) = 0;
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virtual std::vector<Asset> listAssets(uint32_t owner) = 0;
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virtual Asset addAsset(const Asset& asset) = 0;
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virtual void updateAsset(const Asset& asset) = 0;
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virtual bool deleteAsset(uint32_t assetId, uint32_t actorId) = 0;
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virtual std::vector<Currency> listUsedCurrencies(uint32_t owner) = 0;
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@ -25,8 +25,10 @@ constexpr const char* selectSession = "SELECT id, owner, access, renew FROM sess
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constexpr const char* selectAssets = "SELECT id, owner, currency, title, icon, color, archived FROM assets where owner = ?";
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constexpr const char* insertAsset = "INSERT INTO assets (`owner`, `currency`, `title`, `icon`, `color`, `archived`, `type`)"
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" VALUES (?, ?, ?, ?, ?, ?, 1)";
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constexpr const char* updateAssetQuery = "UPDATE assets SET `owner` = ?, `currency` = ?, `title` = ?, `icon` = ?, `color` = ?, `archived` = ?"
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" WHERE `id` = ?";
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constexpr const char* removeAsset = "DELETE FROM assets where `id` = ? AND `owner` = ?";
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constexpr const char* selectUsedCurrencies = "SELECT c.id, c.code, c.title, c.manual, c.icon FROM currencies c"
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constexpr const char* selectUsedCurrencies = "SELECT DISTINCT c.id, c.code, c.title, c.manual, c.icon FROM currencies c"
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" JOIN assets a ON c.id = a.currency"
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" WHERE a.owner = ?";
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@ -366,6 +368,21 @@ DB::Asset DB::MySQL::addAsset(const Asset& asset) {
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return result;
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}
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void DB::MySQL::updateAsset(const Asset& asset) {
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MYSQL* con = &connection;
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Asset result = asset;
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Statement update(con, updateAssetQuery);
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update.bind(&result.owner, MYSQL_TYPE_LONG, true);
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update.bind(&result.currency, MYSQL_TYPE_LONG, true);
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update.bind(result.title.data(), MYSQL_TYPE_STRING);
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update.bind(result.icon.data(), MYSQL_TYPE_STRING);
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update.bind(&result.color, MYSQL_TYPE_LONG, true);
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update.bind(&result.archived, MYSQL_TYPE_TINY);
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update.bind(&result.id, MYSQL_TYPE_LONG, true);
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update.execute();
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}
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bool DB::MySQL::deleteAsset(uint32_t assetId, uint32_t actorId) {
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Statement del(&connection, removeAsset);
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del.bind(&assetId, MYSQL_TYPE_LONG, true);
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@ -36,6 +36,7 @@ public:
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Session findSession (const std::string& accessToken) override;
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std::vector<Asset> listAssets (uint32_t owner) override;
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Asset addAsset (const Asset& asset) override;
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void updateAsset (const Asset& asset) override;
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bool deleteAsset(uint32_t assetId, uint32_t actorId) override;
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std::vector<Currency> listUsedCurrencies(uint32_t owner) override;
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