just some refactoring thoughts
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198677fc18
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10 changed files with 159 additions and 5 deletions
40
src2/component.h
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40
src2/component.h
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#pragma once
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#include <string>
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#include <filesystem>
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#include "loggger.h"
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#include "collection.h"
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class Component {
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public:
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enum State {
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initial,
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reading,
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building,
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ready
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};
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enum Type {
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unknown,
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file,
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directory,
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mason
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};
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Component(Logger* logger, Collection* collection);
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virtual ~Component();
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Type getType() const;
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Type getState() const;
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virtual void read(const std::filesystem::path& path) = 0;
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virtual void build(const std::filesystem::path& destination, const std::string& target) = 0;
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protected:
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State state;
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Type type;
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Logger* logger;
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Collection* collection;
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std::filesystem::path location;
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};
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