just some refactoring thoughts

This commit is contained in:
Blue 2023-09-17 16:34:00 -03:00
parent 198677fc18
commit b92b66c101
Signed by: blue
GPG key ID: 9B203B252A63EE38
10 changed files with 159 additions and 5 deletions

11
src2/CMakeLists.txt Normal file
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set(SOURCES
component.cpp
collection.cpp
)
set(HEADERS
component.h
collection.h
)
target_sources(${PROJECT_NAME} PRIVATE ${SOURCES})

1
src2/collection.cpp Normal file
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#include "collection.h"

59
src2/collection.h Normal file
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#pragma once
#include <string>
#include <filesystem>
#include <map>
#include <set>
#include <exception>
class Collection {
public:
class UnknownSource;
class DuplicateSource;
class DuplicatePath;
Collection();
unsigned int sourcesTotal() const;
unsigned int sourcesPending() const;
unsigned int sourcesError() const;
unsigned int sourcesSuccess() const;
bool hasSource(const std::string& source) const;
void addSource(const std::string& source);
void sourceError(const std::string& source);
void sourceSuccess(const std::string& source, const std::filesystem::path& path);
private:
std::set<std::string> errorSources;
std::set<std::string> pendingSources;
std::map<std::string, std::filesystem::path> successSources; //would be nice to have a bimap here
};
class Collection::UnknownSource : public std::exception {
public:
UnknownSource(const std::string& source);
const char* what() const noexcept( true ) override;
private:
std::string source;
};
class Collection::DuplicateSource : public std::exception {
public:
DuplicateSource(const std::string& source);
const char* what() const noexcept( true ) override;
private:
std::string source;
};
class Collection::DuplicatePath : public std::exception {
public:
DuplicatePath(const std::string& source, const std::filesystem::path& path);
const char* what() const noexcept( true ) override;
private:
std::string source;
std::filesystem::path path;
};

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src2/component.cpp Normal file
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#include "component.h"

40
src2/component.h Normal file
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#pragma once
#include <string>
#include <filesystem>
#include "loggger.h"
#include "collection.h"
class Component {
public:
enum State {
initial,
reading,
building,
ready
};
enum Type {
unknown,
file,
directory,
mason
};
Component(Logger* logger, Collection* collection);
virtual ~Component();
Type getType() const;
Type getState() const;
virtual void read(const std::filesystem::path& path) = 0;
virtual void build(const std::filesystem::path& destination, const std::string& target) = 0;
protected:
State state;
Type type;
Logger* logger;
Collection* collection;
std::filesystem::path location;
};