#pragma once #include "base.h" namespace LMDBAL { class iStorage; class Transaction { friend class Base; friend class iStorage; public: explicit Transaction(); explicit Transaction(Transaction&& other); Transaction(const Transaction& other) = delete; Transaction& operator = (const Transaction& other) = delete; Transaction& operator = (Transaction&& other); virtual ~Transaction(); void terminate(); bool isActive() const; protected: Transaction(TransactionID txn, const Base* parent); protected: TransactionID txn; /**<\brief Transaction inner handler*/ bool active; /**<\brief Transaction state*/ const Base* parent; /**<\brief Pointer to the database this transaction belongs to*/ }; class WriteTransaction : public Transaction { friend class Base; public: explicit WriteTransaction(); explicit WriteTransaction(WriteTransaction&& other); WriteTransaction(const WriteTransaction& other) = delete; WriteTransaction& operator = (const WriteTransaction& other) = delete; void commit(); void abort(); protected: WriteTransaction(TransactionID txn, Base* parent); }; }