/* * LMDB Abstraction Layer. * Copyright (C) 2023 Yury Gubich <blue@macaw.me> * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #pragma once #include "base.h" namespace LMDBAL { class iStorage; class Transaction { friend class Base; friend class iStorage; public: explicit Transaction(); explicit Transaction(Transaction&& other); Transaction(const Transaction& other) = delete; Transaction& operator = (const Transaction& other) = delete; Transaction& operator = (Transaction&& other); virtual ~Transaction(); void terminate(); bool isActive() const; protected: Transaction(TransactionID txn, const Base* parent); void reset(); protected: TransactionID txn; /**<\brief Transaction inner handler*/ bool active; /**<\brief Transaction state*/ const Base* parent; /**<\brief Pointer to the database this transaction belongs to*/ }; class WriteTransaction : public Transaction { friend class Base; public: explicit WriteTransaction(); explicit WriteTransaction(WriteTransaction&& other); WriteTransaction(const WriteTransaction& other) = delete; WriteTransaction& operator = (const WriteTransaction& other) = delete; WriteTransaction& operator = (WriteTransaction&& other); void commit(); void abort(); protected: WriteTransaction(TransactionID txn, Base* parent); }; }