If you're using LMDBAL as a system library you probably have no control over it's build options. The easiest way to include the project is to add following
Please check the prerequisites and install them before building.
Here is an easy way to build a project
```
$ git clone https://git.macaw.me/blue/lmdbal
$ cd lmdbal
$ mkdir build
$ cd build
$ cmake .. [ *optional keys* ]
$ cmake --build .
$ cmake --install . --prefix install
```
This way will create you a `lmdbal/build` directory with temporary files, and `lmdbal/build/install` with all the export files for installation to the system.
After `cmake ..` you can specify keys to alter the building process. In this context building keys are transfered like so
```
cmake .. -D KEY1=VALUE1 -D KEY2=VALUE2 ...
```
#### List of keys
Here is the list of keys you can pass to configuration phase of `cmake ..`:
-`CMAKE_BUILD_TYPE` - `Debug` just builds showing all warnings, `Release` builds with no warnings and applies optimizations (default is `Debug`);
-`BUILD_STATIC` - `True` builds project as a static library, `False` builds as dynamic (default is `False`);
-`BUILD_TESTS` - `True` build unit tests, `False` does not (default is `False`);
-`QT_VERSION_MAJOR` - `5` links against Qt5, `6` links agains Qt6, there is no default, so, if you didn't specify it the project will chose automatically;
#### Running tests
If you built the library with `-D BUILD_TESTS=True`, then there will be `lmdbal/build/tests/runUnitTests` executable file. You can simply run it as
This project is available under the GPL-3.0 License or any later version. The file [cmake/FindLMDB.cmake](cmake/FindLMDB.cmake) is available under the GPL-3.0 License only, - see the [LICENSE.md](LICENSE.md) file for details