Refactored in a way modules have access to bot infrastructure
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25 changed files with 245 additions and 216 deletions
47
connection/connection.h
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47
connection/connection.h
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// SPDX-FileCopyrightText: 2024 Yury Gubich <blue@macaw.me>
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// SPDX-License-Identifier: GPL-3.0-or-later
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#pragma once
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#include <memory>
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#include <gloox/client.h>
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#include <gloox/message.h>
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#include <gloox/disco.h>
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#include <gloox/connectionlistener.h>
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#include <gloox/messagehandler.h>
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#include "component/core.h"
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class Connection:
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public gloox::ConnectionListener,
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public gloox::MessageHandler
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{
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public:
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enum State {
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initial,
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disconnected,
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connected
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};
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public:
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Connection(const std::shared_ptr<Core>& core);
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~Connection() noexcept;
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void initiialize();
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void deinitialize();
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void connect();
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void send(const std::string& jid, const std::string& body);
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public:
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void onConnect() override;
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void onDisconnect(gloox::ConnectionError e) override;
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bool onTLSConnect(const gloox::CertInfo&) override;
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void handleMessage(const gloox::Message& message, gloox::MessageSession* session = 0) override;
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private:
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State state;
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std::shared_ptr<Core> core;
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std::unique_ptr<gloox::Client> gloox;
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};
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