import UI from "./ui.js"; class Canvas extends UI { constructor(width, height) { super(document.createElement("canvas"), width, height); this._blurStrength = 0; this._ctx = this.element.getContext("2d"); this._ctx.filter = "blur(" + this._blurStrength + "px)"; } clear() { this.resetStyle(); this._ctx.clearRect(0, 0, this._width, this._height); } setFillColor(color) { this._ctx.fillStyle = color.rgba(); } resetStyle() { this._ctx.fillStyle = ""; this._ctx.filter = "blur(" + this._blurStrength + "px)"; } getData() { this.element.toDataURL(); } draw(shape) { this._ctx.fillStyle = shape.color.rgba(); shape.draw(this._ctx); this.resetStyle(); } setSize(width, height) { super.setSize(width, height); this.element.width = width; this.element.height = height; } setBlurStrength(num) { this._blurStrength = parseInt(num) || 0; this._ctx.filter = "blur(" + this._blurStrength + "px)"; } } export default Canvas;