fantasy/ui/canvas.js

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import UI from "./ui.js";
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class Canvas extends UI {
constructor(width, height) {
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super(document.createElement("canvas"), width, height);
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this._blurStrength = 0;
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this._ctx = this.element.getContext("2d");
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this._ctx.filter = "blur(" + this._blurStrength + "px)";
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}
clear() {
this.resetStyle();
this._ctx.clearRect(0, 0, this._width, this._height);
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}
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setFillColor(color) {
this._ctx.fillStyle = color.rgba();
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}
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resetStyle() {
this._ctx.fillStyle = "";
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this._ctx.filter = "blur(" + this._blurStrength + "px)";
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}
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getData() {
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return this.element.toDataURL();
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}
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draw(shape) {
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this._ctx.fillStyle = shape.color.rgba();
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shape.draw(this._ctx);
this.resetStyle();
}
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setSize(width, height) {
super.setSize(width, height);
this.element.width = width;
this.element.height = height;
}
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setBlurStrength(num) {
this._blurStrength = parseInt(num) || 0;
this._ctx.filter = "blur(" + this._blurStrength + "px)";
}
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}
export default Canvas;