301 lines
10 KiB
C++
301 lines
10 KiB
C++
#include "corax.h"
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#include <iostream>
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using std::cout;
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using std::endl;
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Corax* Corax::corax = 0;
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Corax::Corax(QObject *parent):
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QObject(parent),
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started(false),
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server(new W::Server(W::String(u"Corax"), this)),
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logger(new W::Logger()),
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parentReporter(new W::ParentReporter()),
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attributes(new M::Attributes(W::Address({u"attributes"}))),
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commands(new U::Commands(W::Address{u"management"})),
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connector(0),
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dispatcher(new W::Dispatcher()),
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caches(),
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parsers(),
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players()
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{
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if (corax != 0)
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{
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throw SingletonError();
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}
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Corax::corax = this;
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connector = new U::Connector(dispatcher, server, commands);
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connector->addIgnoredNode(W::String(u"Lorgar"));
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connector->addIgnoredNode(W::String(u"Roboute"));
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connect(attributes, SIGNAL(serviceMessage(const QString&)), SLOT(onModelServiceMessage(const QString&)));
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connect(commands, SIGNAL(serviceMessage(const QString&)), SLOT(onModelServiceMessage(const QString&)));
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connect(connector, SIGNAL(serviceMessage(const QString&)), SLOT(onModelServiceMessage(const QString&)));
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connect(connector, SIGNAL(nodeConnected(const W::String&)), SLOT(onNodeConnected(const W::String&)));
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connect(connector, SIGNAL(nodeDisconnected(const W::String&)), SLOT(onNodeDisconnected(const W::String&)));
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connect(server, SIGNAL(connectionCountChange(uint64_t)), SLOT(onConnectionCountChanged(uint64_t)));
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dispatcher->registerDefaultHandler(parentReporter);
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dispatcher->registerDefaultHandler(logger);
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attributes->addAttribute(W::String(u"connectionsCount"), new M::String(W::String(u"0"), W::Address({u"attributes", u"connectionCount"})));
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attributes->addAttribute(W::String(u"name"), new M::String(W::String(u"Corax"), W::Address({u"attributes", u"name"})));
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attributes->addAttribute(W::String(u"version"), new M::String(W::String(u"0.0.2"), W::Address({u"attributes", u"version"})));
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attributes->addAttribute(W::String(u"players"), new M::String(W::String(u"0"), W::Address({u"attributes", u"players"})));
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createCaches();
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createHandlers();
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}
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Corax::~Corax()
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{
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std::map<W::String, Parser*>::const_iterator pbeg = parsers.begin();
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std::map<W::String, Parser*>::const_iterator pend = parsers.end();
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for (; pbeg != pend; ++pbeg) {
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delete pbeg->second;
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}
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std::map<W::String, ResourceCache*>::const_iterator beg = caches.begin();
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std::map<W::String, ResourceCache*>::const_iterator end = caches.end();
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for (; beg != end; ++beg) {
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delete beg->second;
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}
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std::map<W::Address, M::Player*>::const_iterator plit = players.begin();
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std::map<W::Address, M::Player*>::const_iterator plend = players.end();
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for (; plit != plend; ++plit) {
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delete plit->second;
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}
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delete connector;
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dispatcher->unregisterDefaultHandler(logger);
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delete commands;
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delete attributes;
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delete logger;
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delete dispatcher;
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Corax::corax = 0;
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}
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void Corax::onConnectionCountChanged(uint64_t count)
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{
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attributes->setAttribute(W::String(u"connectionsCount"), new W::String(std::to_string(count)));
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}
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void Corax::start()
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{
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if (started) {
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throw 3;
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}
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std::map<W::String, ResourceCache*>::iterator beg = caches.begin();
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std::map<W::String, ResourceCache*>::iterator end = caches.end();
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cout << "Starting corax..." << endl;
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server->listen(8080);
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cout << "Registering models..." << endl;
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attributes->getRegistered(connector);
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commands->getRegistered(connector);
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for (; beg != end; ++beg) {
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beg->second->getRegistered(connector);
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}
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std::map<W::Address, M::Player*>::const_iterator plit = players.begin();
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std::map<W::Address, M::Player*>::const_iterator plend = players.end();
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for (; plit != plend; ++plit) {
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plit->second->getRegistered(connector);;
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}
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cout << "Opening caches..." << endl;
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beg = caches.begin();
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for (; beg != end; ++beg) {
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beg->second->open();
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}
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commands->enableCommand(W::String(u"clearCache"), true);
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commands->enableCommand(W::String(u"givePlayer"), true);
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started = true;
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cout << "Corax is ready" << endl;
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}
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void Corax::stop()
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{
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if (!started) {
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throw 3;
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}
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std::map<W::String, ResourceCache*>::iterator beg = caches.begin();
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std::map<W::String, ResourceCache*>::iterator end = caches.end();
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cout << "Stopping corax..." << endl;
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commands->getUnregistered();
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attributes->getUnregistered();
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for (; beg != end; ++beg) {
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beg->second->getUnregistered();
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}
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std::map<W::Address, M::Player*>::const_iterator plit = players.begin();
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std::map<W::Address, M::Player*>::const_iterator plend = players.end();
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for (; plit != plend; ++plit) {
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plit->second->getUnregistered();
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}
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server->stop();
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started = false;
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cout << "Corax is stopped" << endl;
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}
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void Corax::onModelServiceMessage(const QString& msg)
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{
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cout << msg.toStdString() << endl;
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}
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void Corax::addCache(ResourceCache* cache)
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{
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attributes->addAttribute(cache->name, new M::String(W::String(u"0"), W::Address({u"attributes", cache->name})));
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connect(cache, SIGNAL(serviceMessage(const QString&)), SLOT(onModelServiceMessage(const QString&)));
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connect(cache, SIGNAL(countChange(uint64_t)), SLOT(onCacheCountChange(uint64_t)));
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parentReporter->registerParent(cache->getAddress(), cache->subscribeMember);
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caches.insert(std::make_pair(cache->name, cache));
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}
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void Corax::h_clearCache(const W::Event& ev)
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{
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const W::Vocabulary& vc = static_cast<const W::Vocabulary&>(ev.getData());
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const W::String& name = static_cast<const W::String&>(vc.at(u"name"));
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cout << "received command to clear cache " << name.toString() << endl;
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std::map<W::String, ResourceCache*>::iterator itr = caches.find(name);
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if (itr == caches.end()) {
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cout << "cache " << name.toString() << " doesn't exist" << endl;
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} else {
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itr->second->clear();
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}
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}
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void Corax::h_parseDirectory(const W::Event& ev)
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{
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const W::Vocabulary& vc = static_cast<const W::Vocabulary&>(ev.getData());
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const W::String& path = static_cast<const W::String&>(vc.at(u"path"));
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cout << "received command to parse directory " << path.toString() << endl;
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std::map<W::String, Parser*>::const_iterator itr = parsers.find(path);
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if (itr != parsers.end()) {
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cout << "directory " << path.toString() << " is already being parsed" << endl;
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} else {
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const W::Socket* socket = connector->getNodeSocket(W::String(u"Perturabo"));
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ResourceCache* music = caches.at(W::String(u"music"));
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ResourceCache* images = caches.at(W::String(u"images"));
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Parser* parser = new Parser(socket, dispatcher, music, images);
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parsers.insert(std::make_pair(path, parser));
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connect(parser, SIGNAL(serviceMessage(const QString&)), SLOT(onModelServiceMessage(const QString&)));
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connect(parser, SIGNAL(done(const W::String&)), SLOT(onParserDone(const W::String&)));
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parser->parse(path);
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}
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}
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void Corax::createCaches()
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{
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ResourceCache* music = new ResourceCache(W::String(u"music"));
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ResourceCache* images = new ResourceCache(W::String(u"images"));
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addCache(music);
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addCache(images);
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}
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void Corax::createHandlers()
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{
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W::Handler* clearCache = W::Handler::create(W::Address({u"management", u"clearCache"}), this, &Corax::_h_clearCache);
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W::Vocabulary clearArgs;
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clearArgs.insert(u"name", W::Uint64(W::Object::string));
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commands->addCommand(W::String(u"clearCache"), clearCache, clearArgs);
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W::Handler* parseDirectory = W::Handler::create(W::Address({u"management", u"parseDirectory"}), this, &Corax::_h_parseDirectory);
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W::Vocabulary parseArgs;
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parseArgs.insert(u"path", W::Uint64(W::Object::string));
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commands->addCommand(W::String(u"parseDirectory"), parseDirectory, parseArgs);
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W::Handler* givePlayer = W::Handler::create(W::Address({u"management", u"givePlayer"}), this, &Corax::_h_givePlayer);
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commands->addCommand(W::String(u"givePlayer"), givePlayer, W::Vocabulary());
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}
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void Corax::onParserDone(const W::String& path)
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{
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std::map<W::String, Parser*>::const_iterator itr = parsers.find(path);
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delete itr->second;
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parsers.erase(itr);
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}
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void Corax::onCacheCountChange(uint64_t count)
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{
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ResourceCache* cache = static_cast<ResourceCache*>(sender());
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attributes->setAttribute(cache->name, W::String(std::to_string(count)));
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}
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void Corax::onNodeConnected(const W::String& name)
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{
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cout << "connected node " << name.toString() << endl;
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if (name == u"Perturabo") {
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commands->enableCommand(W::String(u"parseDirectory"), true);
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}
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}
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void Corax::onNodeDisconnected(const W::String& name)
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{
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cout << "disconnected node " << name.toString() << endl;
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if (name == u"Perturabo") {
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commands->enableCommand(W::String(u"parseDirectory"), false);
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}
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}
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void Corax::h_givePlayer(const W::Event& ev)
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{
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W::String num(std::to_string(players.size()));
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W::Address addr{u"players", num};
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M::Player* pl = new M::Player(addr);
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connect(pl, SIGNAL(serviceMessage(const QString&)), SLOT(onModelServiceMessage(const QString&)));
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players.insert(std::make_pair(addr, pl));
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attributes->setAttribute(W::String(u"players"), W::String(std::to_string(players.size())));
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pl->getRegistered(connector); //it's a handler, so I assume corax is started here;
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W::Vocabulary* vc = new W::Vocabulary();
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vc->insert(u"address", addr);
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const W::Vocabulary& svc = static_cast<const W::Vocabulary&>(ev.getData());
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const W::Address& source = static_cast<const W::Address&>(svc.at(u"source"));
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uint64_t id = ev.getSenderId();
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vc->insert(u"source", W::Address{u"management"}); //TODO think about it, may be Corax should be a model?
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W::Event res(source + W::Address{u"getPlayer"}, vc);
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res.setSenderId(id);
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connector->getConnection(id)->send(res);
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}
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