81 lines
2.2 KiB
C++
81 lines
2.2 KiB
C++
#ifndef CONNECTOR_H
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#define CONNECTOR_H
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#include <utils/defines.h>
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#include <QtCore/QObject>
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#include <map>
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#include <set>
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#include <wDispatcher/dispatcher.h>
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#include <wDispatcher/handler.h>
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#include <wSocket/socket.h>
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#include <wSocket/server.h>
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#include <wType/string.h>
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#include <wType/uint64.h>
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#include <wType/event.h>
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#include <utils/exception.h>
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#include <wController/controller.h>
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namespace U {
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class Commands;
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class Connector : public QObject
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{
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Q_OBJECT
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typedef std::map<W::String, uint64_t> Map;
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public:
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Connector(W::Dispatcher* dp, W::Server* srv, Commands* cmds, QObject* parent = 0);
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~Connector();
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void addIgnoredNode(const W::String& name);
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void sendTo(const W::String& name, const W::Event& event);
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const W::Socket* getNodeSocket(const W::String& name);
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void registerHandler(W::Handler* handler);
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void unregisterHandler(W::Handler* handler);
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const W::Socket* getConnection(uint64_t p_id) const;
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void passThroughDispatcher(const W::Event& ev) const;
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void registerController(C::Controller* ctrl, const W::String& node);
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void unregisterController(C::Controller* ctrl, const W::String& node);
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signals:
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void serviceMessage(const QString& msg);
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void nodeConnected(const W::String& name);
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void nodeDisconnected(const W::String& name);
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private:
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W::Dispatcher* dispatcher;
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W::Server* server;
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U::Commands* commands;
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Map nodes;
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std::set<W::String> ignoredNodes;
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std::multimap<W::String, C::Controller*> controllers;
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protected:
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handler(connect);
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handler(disconnect);
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private slots:
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void onNewConnection(const W::Socket& socket);
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void onClosedConnection(const W::Socket& socket);
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public:
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class NodeAccessError:
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public Utils::Exception
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{
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W::String name;
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public:
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NodeAccessError(const W::String& p_name):Exception(), name(p_name){}
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std::string getMessage() const{return std::string("An attempt to access non existing node ") + name.toString();}
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};
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};
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}
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#endif // CONNECTOR_H
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