69 lines
1.4 KiB
C++
69 lines
1.4 KiB
C++
#ifndef PLAYER_H
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#define PLAYER_H
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#include <map>
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#include <deque>
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#include <wModel/model.h>
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#include <wModel/button.h>
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#include <wModel/modelstring.h>
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#include <wModel/list.h>
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#include <wType/vocabulary.h>
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#include <wType/vector.h>
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#include <wType/address.h>
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#include "proxysong.h"
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/**
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* @todo write docs
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*/
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namespace M {
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class Player : public M::Model {
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Q_OBJECT
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public:
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Player(const W::Address& address, QObject* parent = 0);
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~Player();
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void set(const W::Object & value) override;
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void set(W::Object * value) override;
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M::Model::ModelType getType() const override;
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enum ItemType {
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playPause,
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currentPlayback,
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queue,
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picture
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};
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enum Mode {
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playBack
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};
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protected:
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void h_subscribe(const W::Event & ev) override;
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handler(get);
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handler(queue);
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private:
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typedef std::map<ItemType, W::Address> ItemMap;
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typedef std::deque<ProxySong*> Queue;
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ItemMap controls;
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ItemMap views;
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M::Button* playPauseBtn;
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M::List* _queueView;
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Queue _queue;
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ProxySong* current;
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uint64_t counter;
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Mode mode;
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bool playing;
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private slots:
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void onPlayPauseBtn();
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};
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}
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#endif // PLAYER_H
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