radio/lib/wSocket/server.cpp

159 lines
4.0 KiB
C++

#include "server.h"
#include <iostream>
using std::cout;
using std::endl;
W::Server::Server(const W::String& name, QObject* parent):
QObject(parent),
lastId(0),
pool(),
connections(),
server(0),
name(name)
{
server = new QWebSocketServer(name.toString().c_str(), QWebSocketServer::NonSecureMode, this);
connect(server, SIGNAL(newConnection()), SLOT(onNewConnection()));
connect(server, SIGNAL(serverError(QWebSocketProtocol::CloseCode)), SLOT(onServerError(QWebSocketProtocol::CloseCode)));
}
W::Server::~Server()
{
}
void W::Server::listen(uint16_t port)
{
if (server->listen(QHostAddress::Any, port)){
}
}
void W::Server::stop()
{
server->close();
lastId = 0;
pool.clear();
std::map<uint64_t, Socket*>::const_iterator it;
std::map<uint64_t, Socket*>::const_iterator end = connections.end();
for (it = connections.begin(); it != end; ++it) {
it->second->close();
}
}
const W::Socket* W::Server::getConnection(uint64_t p_id) const
{
std::map<uint64_t, Socket*>::const_iterator itr = connections.find(p_id);
if (itr == connections.end()) {
throw new SocketAccessError();
}
return itr->second;
}
uint64_t W::Server::getConnectionsCount() const
{
return connections.size();
}
void W::Server::onNewConnection()
{
QWebSocket *webSocket = server->nextPendingConnection();
Socket* wSocket = createSocket(webSocket);
wSocket->setRemoteId();
}
void W::Server::onSocketConnected() {
Socket* socket = static_cast<Socket*>(sender());
emit newConnection(*socket);
emit connectionCountChange(getConnectionsCount());
}
void W::Server::onSocketDisconnected() {
Socket* socket = static_cast<Socket*>(sender());
uint64_t socketId = socket->getId();
std::map<uint64_t, Socket*>::const_iterator it = connections.find(socketId);
connections.erase(it);
pool.insert(socketId);
emit closedConnection(*socket);
emit connectionCountChange(getConnectionsCount());
socket->deleteLater();
}
void W::Server::onServerError(QWebSocketProtocol::CloseCode code)
{
cout << "Server error: " << code << endl;
}
void W::Server::closeConnection(uint64_t p_id)
{
std::map<uint64_t, Socket*>::const_iterator itr = connections.find(p_id);
if (itr == connections.end()) {
throw new SocketAccessError();
}
itr->second->close();
}
W::Socket * W::Server::createSocket(QWebSocket* socket)
{
uint64_t connectionId;
if (pool.empty()) {
connectionId = ++lastId;
} else {
std::set<uint64_t>::const_iterator itr = pool.begin();
connectionId = *itr;
pool.erase(itr);
}
Socket *wSocket = new Socket(name, socket, connectionId, this);
connections[connectionId] = wSocket;
connect(wSocket, SIGNAL(connected()), SLOT(onSocketConnected()));
connect(wSocket, SIGNAL(disconnected()), SLOT(onSocketDisconnected()));
connect(wSocket, SIGNAL(negotiationId(uint64_t)), SLOT(onSocketNegotiationId(uint64_t)));
return wSocket;
}
void W::Server::openConnection(const W::String& addr, const W::Uint64& port)
{
QWebSocket *webSocket = new QWebSocket();
Socket* wSocket = createSocket(webSocket);
wSocket->open(addr, port);
}
void W::Server::onSocketNegotiationId(uint64_t p_id)
{
Socket* socket = static_cast<Socket*>(sender());
if (p_id == socket->id) {
socket->setRemoteName();
} else {
std::set<uint64_t>::const_iterator pItr = pool.lower_bound(p_id);
uint64_t newId;
if (pItr == pool.end()) {
newId = ++lastId;
} else {
newId = *pItr;
pool.erase(pItr);
}
std::map<uint64_t, Socket*>::const_iterator itr = connections.find(socket->id);
connections.erase(itr);
pool.insert(socket->id);
socket->id = Uint64(newId);
connections[newId] = socket;
socket->setRemoteId();
}
}
W::String W::Server::getName() const
{
return name;
}