#include "audio.h" #include M::Audio::Audio(W::Blob* p_file, const W::Address& addr, QObject* parent): File(p_file, addr, parent) { } M::Audio::~Audio() {} M::Model::ModelType M::Audio::getType() const { return type; } void M::Audio::initAdditional(const W::String& p_mime) { File::initAdditional(p_mime); //TODO handle other than mp3 formats mad_stream stream; mad_header header; mad_stream_init(&stream); mad_header_init(&header); mad_stream_buffer(&stream, file->uchar(), file->size()); uint64_t length = 0; uint64_t tBits = 0; uint64_t amount = 0; while(stream.error != MAD_ERROR_BUFLEN) { //TODO handle other errors; int success = mad_header_decode(&header, &stream); if (success == 0) { amount++; length += header.duration.seconds * MAD_TIMER_RESOLUTION + header.duration.fraction; tBits += header.bitrate; } } additional.insert(u"duration", new W::Uint64(length * 1000 / MAD_TIMER_RESOLUTION)); additional.insert(u"bitrate", new W::Uint64(tBits / amount)); }