initial player stuff
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4b60ece582
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38 changed files with 1107 additions and 93 deletions
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@ -13,10 +13,10 @@
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#include <wType/event.h>
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#include <wType/string.h>
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#include <wSocket/socket.h>
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#include <wSocket/server.h>
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#include <wDispatcher/dispatcher.h>
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#include <wDispatcher/handler.h>
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#include <wContainer/order.h>
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#include <wServerUtils/connector.h>
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#include <wController/controller.h>
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namespace M {
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@ -29,10 +29,15 @@ namespace M {
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list,
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vocabulary,
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catalogue,
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image,
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button,
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model,
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attributes = 50,
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file,
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resourceCache
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resourceCache,
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player = 107
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};
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Model(const W::Address p_address, QObject* parent = 0);
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@ -46,13 +51,15 @@ namespace M {
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void addModel(M::Model* model);
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void addHandler(W::Handler* handler);
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void addProperty(const W::String& value, const W::String& name);
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void addController(C::Controller* ctrl, const W::String& nodeName);
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W::Address getAddress() const;
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void registerModel(W::Dispatcher* dp, W::Server* srv);
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void unregisterModel();
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void getRegistered(U::Connector* connector);
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void getUnregistered();
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void removeHandler(W::Handler* handler);
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void removeModel(M::Model* model);
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void passToHandler(const W::Event& event) const;
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void removeController(C::Controller* ctrl);
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void passToLocalHandler(const W::Event& event) const;
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signals:
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void serviceMessage(const QString& msg) const;
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@ -76,13 +83,14 @@ namespace M {
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private:
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typedef W::Order<W::Handler*> HList;
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typedef W::Order<M::Model*> MList;
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typedef std::map<C::Controller*, W::String> Controllers;
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W::Dispatcher* dispatcher;
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W::Server* server;
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U::Connector* connector;
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uint64_t subscribersCount;
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HList* handlers;
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W::Vector* properties;
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MList* models;
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Controllers* controllers;
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private slots:
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void onSocketDisconnected();
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