something that looks like stopping in the end of playlist, grid layout visual vix
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6e933257b1
commit
35a9abc7d7
@ -251,7 +251,11 @@ var Player = Controller.inherit({
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if (next && next.enabled) {
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next.activate();
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} else {
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//todo kinda stop state?
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this._fsm.manipulation("pause");
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this._onSeekingStart();
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this._onSeek(0);
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this._onSeekingEnd(0);
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this.controls[ItemType.straight.playPause].activate();
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}
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}
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}
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@ -250,20 +250,52 @@
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var target = pos + span;
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var minSize = 0;
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var maxSize = 0;
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var flexibleColls = [];
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for (j = pos; j < target; ++j) {
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minSize += this._cols[j].min;
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maxSize += this._cols[j].max;
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}
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if (e.child._o.minWidth > minSize) {
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var portion = (e.child._o.minWidth - minSize) / span;
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for (j = pos; j < target; ++j) {
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this._cols[j].min += portion;
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if (this._cols[j].min < this._cols[j].max) {
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flexibleColls.push(this._cols[j]);
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}
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}
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if (e.child._o.maxWidth < maxSize) {
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var portion = (maxSize - e.child._o.maxWidth) / span;
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for (j = pos; j < target; ++j) {
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this._cols[j].max -= portion;
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var leftMin = e.child._o.minWidth - minSize;
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if (leftMin > 0) {
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while (leftMin > 0 && flexibleColls.length > 0) {
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var portion = leftMin / flexibleColls.length;
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for (j = 0; j < flexibleColls.length; ++j) {
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var lPortion = Math.min(flexibleColls[j].max, portion);
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flexibleColls[j].min += lPortion;
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leftMin -= lPortion;
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if (flexibleColls[j].min === flexibleColls[j].max) {
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flexibleColls.splice(j, 1);
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break;
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}
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}
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if (leftMin < 1) {
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leftMin = 0;
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}
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}
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}
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var leftMax = maxSize - e.child._o.maxWidth
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if (leftMax > 0) {
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while (leftMax > 0 && flexibleColls.length > 0) {
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var portion = leftMax / flexibleColls.length;
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for (j = 0; j < flexibleColls.length; ++j) {
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var lPortion = Math.max(flexibleColls[j].min, portion);
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flexibleColls[j].max -= lPortion;
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leftMax -= lPortion;
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if (flexibleColls[j].min === flexibleColls[j].max) {
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flexibleColls.splice(j, 1);
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break;
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}
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}
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if (leftMax < 1) {
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leftMax = 0;
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}
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}
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}
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}
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@ -275,20 +307,52 @@
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var target = pos + span;
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var minSize = 0;
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var maxSize = 0;
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var flexibleRows = [];
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for (j = pos; j < target; ++j) {
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minSize += this._rows[j].min;
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maxSize += this._rows[j].max;
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}
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if (e.child._o.minHeight > minSize) {
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var portion = (e.child._o.minHeight - minSize) / span;
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for (j = pos; j < target; ++j) {
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this._rows[j].min += portion;
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if (this._rows[j].min < this._rows[j].max) {
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flexibleRows.push(this._rows[j]);
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}
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}
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if (e.child._o.maxHeight < maxSize) {
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var portion = (maxSize - e.child._o.maxHeight) / span;
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for (j = pos; j < target; ++j) {
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this._rows[j].max -= portion;
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var leftMin = e.child._o.minHeigh - minSize;
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if (leftMin > 0) {
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while (leftMin > 0 && flexibleRows.length > 0) {
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var portion = leftMin / flexibleRows.length;
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for (j = 0; j < flexibleRows.length; ++j) {
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var lPortion = Math.min(flexibleRows[j].max, portion);
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flexibleRows[j].min += lPortion;
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leftMin -= lPortion;
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if (flexibleRows[j].min === flexibleRows[j].max) {
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flexibleRows.splice(j, 1);
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break;
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}
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}
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if (leftMin < 1) {
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leftMin = 0;
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}
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}
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}
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var leftMax = maxSize - e.child._o.maxHeigh
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if (leftMax > 0) {
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while (leftMax > 0 && flexibleRows.length > 0) {
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var portion = leftMax / flexibleRows.length;
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for (j = 0; j < flexibleRows.length; ++j) {
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var lPortion = Math.max(flexibleRows[j].min, portion);
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flexibleRows[j].max -= lPortion;
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leftMax -= lPortion;
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if (flexibleRows[j].min === flexibleRows[j].max) {
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flexibleRows.splice(j, 1);
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break;
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}
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}
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if (leftMax < 1) {
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leftMax = 0;
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}
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}
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}
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}
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