radio/lib/wServerUtils/connector.h

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#ifndef CONNECTOR_H
#define CONNECTOR_H
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#include <utils/defines.h>
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#include <QtCore/QObject>
#include <map>
#include <set>
#include <wDispatcher/dispatcher.h>
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#include <wDispatcher/handler.h>
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#include <wSocket/socket.h>
#include <wSocket/server.h>
#include <wType/string.h>
#include <wType/uint64.h>
#include <wType/event.h>
#include <utils/exception.h>
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#include <wController/controller.h>
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namespace U {
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class Commands;
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class Connector : public QObject
{
Q_OBJECT
typedef std::map<W::String, uint64_t> Map;
public:
Connector(W::Dispatcher* dp, W::Server* srv, Commands* cmds, QObject* parent = 0);
~Connector();
void addIgnoredNode(const W::String& name);
void sendTo(const W::String& name, const W::Event& event);
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const W::Socket* getNodeSocket(const W::String& name);
void registerHandler(W::Handler* handler);
void unregisterHandler(W::Handler* handler);
const W::Socket* getConnection(uint64_t p_id) const;
void passThroughDispatcher(const W::Event& ev) const;
void registerController(C::Controller* ctrl, const W::String& node);
void unregisterController(C::Controller* ctrl, const W::String& node);
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signals:
void serviceMessage(const QString& msg);
void nodeConnected(const W::String& name);
void nodeDisconnected(const W::String& name);
private:
W::Dispatcher* dispatcher;
W::Server* server;
U::Commands* commands;
Map nodes;
std::set<W::String> ignoredNodes;
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std::multimap<W::String, C::Controller*> controllers;
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protected:
handler(connect);
handler(disconnect);
private slots:
void onNewConnection(const W::Socket& socket);
void onClosedConnection(const W::Socket& socket);
public:
class NodeAccessError:
public Utils::Exception
{
W::String name;
public:
NodeAccessError(const W::String& p_name):Exception(), name(p_name){}
std::string getMessage() const{return std::string("An attempt to access non existing node ") + name.toString();}
};
};
}
#endif // CONNECTOR_H