radio/corax/models/player.cpp

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#include "player.h"
M::Player::Player(const W::Address& address, QObject* parent):
M::Model(address, parent),
controls(),
views(),
playPauseBtn(new M::Button(address + W::Address{u"play"})),
nextBtn(new M::Button(address + W::Address{u"next"})),
prevBtn(new M::Button(address + W::Address{u"prev"})),
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_queueView(new M::List(address + W::Address{u"queueView"})),
_queue(),
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current(0),
counter(0),
currentIndex(0),
mode(playBack),
playing(false),
scheduledToplay(false)
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{
W::Handler* get = W::Handler::create(address + W::Address({u"get"}), this, &M::Player::_h_get);
W::Handler* hqueue = W::Handler::create(address + W::Address({u"queue"}), this, &M::Player::_h_queue);
W::Handler* hplay = W::Handler::create(address + W::Address({u"play"}), this, &M::Player::_h_play);
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addHandler(get);
addHandler(hqueue);
addHandler(hplay);
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playPauseBtn->setLabel(W::String(u"Play"));
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playPauseBtn->setEnabled(false);
connect(playPauseBtn, SIGNAL(activated()), this, SLOT(onPlayPauseBtn()));
nextBtn->setLabel(W::String(u"Next"));
nextBtn->setEnabled(false);
connect(nextBtn, SIGNAL(activated()), this, SLOT(onNextBtn()));
prevBtn->setLabel(W::String(u"Prev"));
prevBtn->setEnabled(false);
connect(prevBtn, SIGNAL(activated()), this, SLOT(onPrevBtn()));
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addModel(playPauseBtn);
addModel(nextBtn);
addModel(prevBtn);
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addModel(_queueView);
controls.insert(std::make_pair(playPause, playPauseBtn->getAddress()));
controls.insert(std::make_pair(next, nextBtn->getAddress()));
controls.insert(std::make_pair(prev, prevBtn->getAddress()));
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views.insert(std::make_pair(queue, _queueView->getAddress()));
}
M::Player::~Player()
{
}
void M::Player::set(const W::Object& value)
{
throw 14; //what do you expect here? not implemented, and not sure it ever would be
}
void M::Player::set(W::Object* value)
{
set(*value);
}
M::Model::ModelType M::Player::getType() const
{
return M::Model::player;
}
void M::Player::h_subscribe(const W::Event& ev)
{
M::Model::h_subscribe(ev);
h_get(ev);
}
void M::Player::h_get(const W::Event& ev)
{
W::Vector* ctrls = new W::Vector();
ItemMap::const_iterator citr = controls.begin();
ItemMap::const_iterator cend = controls.end();
for (; citr != cend; ++citr) {
W::Vocabulary* cvc = new W::Vocabulary();
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cvc->insert(u"type", new W::Uint64(citr->first));
cvc->insert(u"address", citr->second);
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ctrls->push(cvc);
}
W::Vector* vws = new W::Vector();
ItemMap::const_iterator vitr = views.begin();
ItemMap::const_iterator vend = views.end();
for (; vitr != vend; ++vitr) {
W::Vocabulary* vvc = new W::Vocabulary();
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vvc->insert(u"type", new W::Uint64(vitr->first));
vvc->insert(u"address", vitr->second);
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vws->push(vvc);
}
W::Vocabulary* res = new W::Vocabulary();
res->insert(u"controls", ctrls);
res->insert(u"views", vws);
res->insert(u"mode", new W::Uint64(mode));
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response(res, W::Address({u"get"}), ev);
}
void M::Player::onPlayPauseBtn()
{
if (playing) {
pause();
} else {
play();
}
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}
void M::Player::h_queue(const W::Event& ev)
{
const W::Vocabulary& data = static_cast<const W::Vocabulary&>(ev.getData());
const W::Uint64& id = static_cast<const W::Uint64&>(data.at(u"id"));
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ProxySong* song = new ProxySong(id, address + W::Address{W::String(W::Uint64(counter++).toString())});
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addModel(song);
_queue.push_back(song);
_queueView->push(song->getAddress());
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if (current == 0) {
setActive(song);
}
if (currentIndex + 1 < _queue.size()) {
nextBtn->setEnabled(true);
}
}
void M::Player::play()
{
if (!playing) {
playPauseBtn->setLabel(W::String(u"Pause"));
playing = true;
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switch (mode) {
case playBack:
if (current == 0) {
scheduledToplay = true;
} else {
if (current->isReady()) {
scheduledToplay = false;
broadcast(new W::Vocabulary(), W::Address{u"play"});
break;
} else {
scheduledToplay = true;
}
}
}
}
}
void M::Player::pause()
{
if (playing) {
playPauseBtn->setLabel(W::String(u"Play"));
playing = false;
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switch (mode) {
case playBack:
scheduledToplay = false;
broadcast(new W::Vocabulary(), W::Address{u"pause"});
break;
}
}
}
void M::Player::onSongReady()
{
emit serviceMessage("Song is ready");
playPauseBtn->setEnabled(true);
if (scheduledToplay) {
scheduledToplay = false;
if (playing) {
scheduledToplay = false;
broadcast(new W::Vocabulary(), W::Address{u"play"});
} else {
play();
}
}
}
void M::Player::onSongNotReady()
{
playPauseBtn->setEnabled(false);
emit serviceMessage("Something happend to the current song, not sure yet what to do");
}
void M::Player::onNextBtn()
{
if (currentIndex + 1 < _queue.size()) {
if (playing) {
pause();
scheduledToplay = true;
}
setActive(currentIndex + 1);
}
}
void M::Player::onPrevBtn()
{
if (currentIndex > 0) {
if (playing) {
pause();
scheduledToplay = true;
}
setActive(currentIndex - 1);
}
}
void M::Player::setActive(ProxySong* song)
{
if (current == song) {
return;
}
bool found = false;
int index;
for (index = 0; index < _queue.size(); ++index) {
if (_queue.at(index) == song) {
found = true;
break;
}
}
if (found) {
setActive(index);
} else {
emit serviceMessage("An attempt to set active a song which is no in the queue, not supposed to happen");
return;
}
}
void M::Player::setActive(uint64_t index)
{
if (index >= _queue.size()) {
emit serviceMessage("An attempt to set active a song which is no in the queue, not supposed to happen");
return;
}
ProxySong* song = _queue.at(index);
currentIndex = index;
if (currentIndex + 1 < _queue.size()) {
nextBtn->setEnabled(true);
} else {
nextBtn->setEnabled(false);
}
if (currentIndex > 0) {
prevBtn->setEnabled(true);
} else {
prevBtn->setEnabled(false);
}
W::Vocabulary* res = new W::Vocabulary();
W::Vector* add = new W::Vector();
W::Vector* remove = new W::Vector();
if (current != 0) {
disconnect(current, SIGNAL(ready()), this, SLOT(onSongReady()));
disconnect(current, SIGNAL(notReady()), this, SLOT(onSongNotReady()));
remove->push(new W::Uint64(currentPlayback));
}
current = song;
connect(song, SIGNAL(ready()), this, SLOT(onSongReady()));
connect(song, SIGNAL(notReady()), this, SLOT(onSongNotReady()));
views.insert(std::make_pair(currentPlayback, song->getAddress()));
W::Vocabulary* avc = new W::Vocabulary();
avc->insert(u"type", new W::Uint64(currentPlayback));
avc->insert(u"address", song->getAddress());
add->push(avc);
res->insert(u"add", add);
res->insert(u"remove", remove);
broadcast(res, W::Address{u"viewsChange"});
if (song->isReady()) {
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playPauseBtn->setEnabled(true);
if (scheduledToplay) {
play();
}
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} else {
playPauseBtn->setEnabled(false);
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}
}
void M::Player::h_play(const W::Event& ev)
{
const W::Vocabulary& data = static_cast<const W::Vocabulary&>(ev.getData());
const W::Uint64& id = static_cast<const W::Uint64&>(data.at(u"id"));
ProxySong* song = new ProxySong(id, address + W::Address{W::String(W::Uint64(counter++).toString())});
addModel(song);
_queue.push_back(song);
_queueView->push(song->getAddress());
scheduledToplay = true;
setActive(song);
if (currentIndex + 1 < _queue.size()) {
nextBtn->setEnabled(true);
}
}