FluffyFloofGame/Prototypes/tiredbun-prototype-2/test_scene_3d.tscn

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[gd_scene load_steps=11 format=3 uid="uid://c31gp7om5lww4"]
[ext_resource type="Texture2D" uid="uid://b0bmwarkx2fxb" path="res://Prototypes/tiredbun-prototype-1/mpv-shot0001.jpg" id="1_fbk20"]
[ext_resource type="Script" path="res://Prototypes/tiredbun-prototype-2/Player3D_true_3d.gd" id="2_xo2kw"]
[ext_resource type="SpriteFrames" uid="uid://djriv2tu2f30" path="res://Prototypes/tiredbun-prototype-2/player_anim.tres" id="3_3tva1"]
[ext_resource type="SpriteFrames" uid="uid://cu4q8xj7q5scf" path="res://Prototypes/tiredbun-prototype-2/bush_anim.tres" id="4_thfon"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_tw6je"]
albedo_texture = ExtResource("1_fbk20")
[sub_resource type="PlaneMesh" id="PlaneMesh_tet4n"]
material = SubResource("StandardMaterial3D_tw6je")
size = Vector2(10, 10)
[sub_resource type="BoxShape3D" id="BoxShape3D_3q2fk"]
size = Vector3(10.084, 1, 9.89738)
[sub_resource type="Environment" id="Environment_vvato"]
background_mode = 1
background_color = Color(0.729412, 0.729412, 0.729412, 1)
ambient_light_color = Color(1, 1, 1, 1)
ambient_light_energy = 2.85
reflected_light_source = 1
[sub_resource type="SphereShape3D" id="SphereShape3D_1tnpf"]
radius = 0.265227
[sub_resource type="BoxShape3D" id="BoxShape3D_cns20"]
size = Vector3(1.86457, 1.64705, 0.16768)
[node name="test-scene3d" type="Node3D"]
[node name="Floor" type="MeshInstance3D" parent="."]
mesh = SubResource("PlaneMesh_tet4n")
[node name="StaticBody3D" type="StaticBody3D" parent="Floor"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.5, 0)
[node name="CollisionShape3D" type="CollisionShape3D" parent="Floor/StaticBody3D"]
shape = SubResource("BoxShape3D_3q2fk")
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource("Environment_vvato")
[node name="Player" type="Node3D" parent="."]
[node name="CharacterBody3D" type="CharacterBody3D" parent="Player" node_paths=PackedStringArray("PlayerSprite")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.690832, 0)
script = ExtResource("2_xo2kw")
PlayerSprite = NodePath("AnimatedSprite3D")
[node name="CollisionShape3D" type="CollisionShape3D" parent="Player/CharacterBody3D"]
shape = SubResource("SphereShape3D_1tnpf")
[node name="Camera3D" type="Camera3D" parent="Player/CharacterBody3D"]
transform = Transform3D(1, 0, 0, 0, 0.897405, 0.441208, 0, -0.441208, 0.897405, 0, 1.47635, 2.63733)
[node name="AnimatedSprite3D" type="AnimatedSprite3D" parent="Player/CharacterBody3D"]
billboard = 1
shaded = true
alpha_cut = 2
alpha_antialiasing_edge = 0.75
sprite_frames = ExtResource("3_3tva1")
animation = &"down-go"
[node name="Bush" type="Node3D" parent="."]
[node name="StaticBody3D" type="StaticBody3D" parent="Bush"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.85931, 0.308904, 1.03874)
[node name="CollisionShape3D" type="CollisionShape3D" parent="Bush/StaticBody3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0.220076)
shape = SubResource("BoxShape3D_cns20")
[node name="AnimatedSprite3D" type="AnimatedSprite3D" parent="Bush/StaticBody3D"]
billboard = 1
shaded = true
alpha_cut = 2
sprite_frames = ExtResource("4_thfon")
[node name="SpotLight3D" type="SpotLight3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 0.624221, 0.781248, 0, -0.781248, 0.624221, -2.3085, 2.43161, 0)
light_energy = 1.385
shadow_enabled = true
shadow_bias = 0.045
shadow_blur = 1.574
spot_range = 4.02633
[node name="SpotLight3D2" type="SpotLight3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 0.461563, 0.887108, 0, -0.887108, 0.461563, 2.55379, 2.43161, 2.65901)
light_energy = 1.385
shadow_enabled = true
shadow_bias = 0.045
shadow_blur = 1.574
spot_range = 4.02633