From fbef58f211d5cee5676a44a311165a2e378cdea9 Mon Sep 17 00:00:00 2001 From: tiredbun Date: Tue, 12 Dec 2023 22:46:46 +0300 Subject: [PATCH] Add full 3d version of prototype 2 with shadow support, changed rendering to Forward+ --- .../player/down-stay.png.import | 13 +- .../tiredbun-prototype-2/Player3D_true_3d.gd | 48 ++++++ .../tiredbun-prototype-2/bush_anim.tres | 14 ++ Prototypes/tiredbun-prototype-2/lookat.gd | 11 ++ .../tiredbun-prototype-2/player_anim.tres | 57 ++++++++ .../randomBush/1.png.import | 13 +- .../tiredbun-prototype-2/test_scene_3d.tscn | 131 +++++------------ .../test_scene_fake_3d.tscn | 137 ++++++++++++++++++ project.godot | 1 - 9 files changed, 320 insertions(+), 105 deletions(-) create mode 100644 Prototypes/tiredbun-prototype-2/Player3D_true_3d.gd create mode 100644 Prototypes/tiredbun-prototype-2/bush_anim.tres create mode 100644 Prototypes/tiredbun-prototype-2/lookat.gd create mode 100644 Prototypes/tiredbun-prototype-2/player_anim.tres create mode 100644 Prototypes/tiredbun-prototype-2/test_scene_fake_3d.tscn diff --git a/Prototypes/tiredbun-prototype-1/player/down-stay.png.import b/Prototypes/tiredbun-prototype-1/player/down-stay.png.import index de54c24..3fce4a5 100644 --- a/Prototypes/tiredbun-prototype-1/player/down-stay.png.import +++ b/Prototypes/tiredbun-prototype-1/player/down-stay.png.import @@ -3,25 +3,26 @@ importer="texture" type="CompressedTexture2D" uid="uid://oblvfn4a7jgr" -path="res://.godot/imported/down-stay.png-8f04363183504ef4c5894d1e8b79ee12.ctex" +path.s3tc="res://.godot/imported/down-stay.png-8f04363183504ef4c5894d1e8b79ee12.s3tc.ctex" metadata={ -"vram_texture": false +"imported_formats": ["s3tc_bptc"], +"vram_texture": true } [deps] source_file="res://Prototypes/tiredbun-prototype-1/player/down-stay.png" -dest_files=["res://.godot/imported/down-stay.png-8f04363183504ef4c5894d1e8b79ee12.ctex"] +dest_files=["res://.godot/imported/down-stay.png-8f04363183504ef4c5894d1e8b79ee12.s3tc.ctex"] [params] -compress/mode=0 +compress/mode=2 compress/high_quality=false compress/lossy_quality=0.7 compress/hdr_compression=1 compress/normal_map=0 compress/channel_pack=0 -mipmaps/generate=false +mipmaps/generate=true mipmaps/limit=-1 roughness/mode=0 roughness/src_normal="" @@ -31,4 +32,4 @@ process/normal_map_invert_y=false process/hdr_as_srgb=false process/hdr_clamp_exposure=false process/size_limit=0 -detect_3d/compress_to=1 +detect_3d/compress_to=0 diff --git a/Prototypes/tiredbun-prototype-2/Player3D_true_3d.gd b/Prototypes/tiredbun-prototype-2/Player3D_true_3d.gd new file mode 100644 index 0000000..00d3c31 --- /dev/null +++ b/Prototypes/tiredbun-prototype-2/Player3D_true_3d.gd @@ -0,0 +1,48 @@ +extends CharacterBody3D + +@export var SPEED = 3.5 +@export var JUMP_VELOCITY = 4.5 + +@export var PlayerSprite: AnimatedSprite3D + +# Get the gravity from the project settings to be synced with RigidBody nodes. +var gravity = ProjectSettings.get_setting("physics/3d/default_gravity") + +func _physics_process(delta): + # Add the gravity. + if not is_on_floor(): + velocity.y -= gravity * delta + + # Handle Jump. (currently removed) + #if Input.is_action_just_pressed("ui_accept") and is_on_floor(): + # velocity.y = JUMP_VELOCITY + + # Get the input direction and handle the movement/deceleration. + # TODO: replace UI actions with custom gameplay actions. + var input_dir = Input.get_vector("ui_left", "ui_right", "ui_up", "ui_down") + var direction = (transform.basis * Vector3(input_dir.x, 0, input_dir.y)).normalized() + if direction: + velocity.x = direction.x * SPEED + velocity.z = direction.z * SPEED + else: + velocity.x = move_toward(velocity.x, 0, SPEED) + velocity.z = move_toward(velocity.z, 0, SPEED) + + if direction.x < 0 and !direction.z: + PlayerSprite.animation = "left-go" + if direction.x > 0 and !direction.z: + PlayerSprite.animation = "right-go" + if direction.z < 0: + PlayerSprite.animation = "up-go" + if direction.z > 0: + PlayerSprite.animation = "down-go" + + # Check if animation should play + if (velocity.x == 0) and (velocity.z == 0): # if not + PlayerSprite.frame = 0 # set to first animation frame + PlayerSprite.stop() # stop animation + else: # if yes + PlayerSprite.play() # play animation + + move_and_slide() # apply changes to position + diff --git a/Prototypes/tiredbun-prototype-2/bush_anim.tres b/Prototypes/tiredbun-prototype-2/bush_anim.tres new file mode 100644 index 0000000..d8f2ba4 --- /dev/null +++ b/Prototypes/tiredbun-prototype-2/bush_anim.tres @@ -0,0 +1,14 @@ +[gd_resource type="SpriteFrames" load_steps=2 format=3 uid="uid://cu4q8xj7q5scf"] + +[ext_resource type="Texture2D" uid="uid://dur4276gi0rkm" path="res://Prototypes/tiredbun-prototype-2/randomBush/1.png" id="1_xskc3"] + +[resource] +animations = [{ +"frames": [{ +"duration": 1.0, +"texture": ExtResource("1_xskc3") +}], +"loop": true, +"name": &"default", +"speed": 5.0 +}] diff --git a/Prototypes/tiredbun-prototype-2/lookat.gd b/Prototypes/tiredbun-prototype-2/lookat.gd new file mode 100644 index 0000000..523d9e9 --- /dev/null +++ b/Prototypes/tiredbun-prototype-2/lookat.gd @@ -0,0 +1,11 @@ +extends AnimatedSprite3D + +# Called when the node enters the scene tree for the first time. +func _ready(): + pass # Replace with function body. + +var camera_position + +# Called every frame. 'delta' is the elapsed time since the previous frame. +func _process(delta): + camera_position = get_viewport().get_camera_3d().position diff --git a/Prototypes/tiredbun-prototype-2/player_anim.tres b/Prototypes/tiredbun-prototype-2/player_anim.tres new file mode 100644 index 0000000..2ee02a3 --- /dev/null +++ b/Prototypes/tiredbun-prototype-2/player_anim.tres @@ -0,0 +1,57 @@ +[gd_resource type="SpriteFrames" load_steps=9 format=3 uid="uid://djriv2tu2f30"] + +[ext_resource type="Texture2D" uid="uid://oblvfn4a7jgr" path="res://Prototypes/tiredbun-prototype-1/player/down-stay.png" id="1_6hnp2"] +[ext_resource type="Texture2D" uid="uid://bn3ak3pxua6kr" path="res://Prototypes/tiredbun-prototype-1/player/down-go.png" id="2_ety8t"] +[ext_resource type="Texture2D" uid="uid://ryqgr3iw2cna" path="res://Prototypes/tiredbun-prototype-1/player/lef-stay.png" id="3_hjwiv"] +[ext_resource type="Texture2D" uid="uid://cr4m035rj17ob" path="res://Prototypes/tiredbun-prototype-1/player/lef-go.png" id="4_rhjdh"] +[ext_resource type="Texture2D" uid="uid://d11jduno6wolt" path="res://Prototypes/tiredbun-prototype-1/player/right-stay.png" id="5_17tq0"] +[ext_resource type="Texture2D" uid="uid://bp5p8knf7n06i" path="res://Prototypes/tiredbun-prototype-1/player/right-go.png" id="6_tic1y"] +[ext_resource type="Texture2D" uid="uid://jduoxes2e4uh" path="res://Prototypes/tiredbun-prototype-1/player/up-stay.png" id="7_vf04i"] +[ext_resource type="Texture2D" uid="uid://bup48pdr00h7a" path="res://Prototypes/tiredbun-prototype-1/player/up-go.png" id="8_f6u63"] + +[resource] +animations = [{ +"frames": [{ +"duration": 1.0, +"texture": ExtResource("1_6hnp2") +}, { +"duration": 1.0, +"texture": ExtResource("2_ety8t") +}], +"loop": true, +"name": &"down-go", +"speed": 5.0 +}, { +"frames": [{ +"duration": 1.0, +"texture": ExtResource("3_hjwiv") +}, { +"duration": 1.0, +"texture": ExtResource("4_rhjdh") +}], +"loop": true, +"name": &"left-go", +"speed": 5.0 +}, { +"frames": [{ +"duration": 1.0, +"texture": ExtResource("5_17tq0") +}, { +"duration": 1.0, +"texture": ExtResource("6_tic1y") +}], +"loop": true, +"name": &"right-go", +"speed": 5.0 +}, { +"frames": [{ +"duration": 1.0, +"texture": ExtResource("7_vf04i") +}, { +"duration": 1.0, +"texture": ExtResource("8_f6u63") +}], +"loop": true, +"name": &"up-go", +"speed": 5.0 +}] diff --git a/Prototypes/tiredbun-prototype-2/randomBush/1.png.import b/Prototypes/tiredbun-prototype-2/randomBush/1.png.import index 7cfaaa5..7fc2b1c 100644 --- a/Prototypes/tiredbun-prototype-2/randomBush/1.png.import +++ b/Prototypes/tiredbun-prototype-2/randomBush/1.png.import @@ -3,25 +3,26 @@ importer="texture" type="CompressedTexture2D" uid="uid://dur4276gi0rkm" -path="res://.godot/imported/1.png-02577de67e305906c53828957662cdef.ctex" +path.s3tc="res://.godot/imported/1.png-02577de67e305906c53828957662cdef.s3tc.ctex" metadata={ -"vram_texture": false +"imported_formats": ["s3tc_bptc"], +"vram_texture": true } [deps] source_file="res://Prototypes/tiredbun-prototype-2/randomBush/1.png" -dest_files=["res://.godot/imported/1.png-02577de67e305906c53828957662cdef.ctex"] +dest_files=["res://.godot/imported/1.png-02577de67e305906c53828957662cdef.s3tc.ctex"] [params] -compress/mode=0 +compress/mode=2 compress/high_quality=false compress/lossy_quality=0.7 compress/hdr_compression=1 compress/normal_map=0 compress/channel_pack=0 -mipmaps/generate=false +mipmaps/generate=true mipmaps/limit=-1 roughness/mode=0 roughness/src_normal="" @@ -31,4 +32,4 @@ process/normal_map_invert_y=false process/hdr_as_srgb=false process/hdr_clamp_exposure=false process/size_limit=0 -detect_3d/compress_to=1 +detect_3d/compress_to=0 diff --git a/Prototypes/tiredbun-prototype-2/test_scene_3d.tscn b/Prototypes/tiredbun-prototype-2/test_scene_3d.tscn index edfde51..79eb4f8 100644 --- a/Prototypes/tiredbun-prototype-2/test_scene_3d.tscn +++ b/Prototypes/tiredbun-prototype-2/test_scene_3d.tscn @@ -1,17 +1,9 @@ -[gd_scene load_steps=21 format=3 uid="uid://c31gp7om5lww4"] +[gd_scene load_steps=11 format=3 uid="uid://c31gp7om5lww4"] [ext_resource type="Texture2D" uid="uid://b0bmwarkx2fxb" path="res://Prototypes/tiredbun-prototype-1/mpv-shot0001.jpg" id="1_fbk20"] -[ext_resource type="Script" path="res://Prototypes/tiredbun-prototype-2/camera-test.gd" id="2_4b25q"] -[ext_resource type="Script" path="res://Prototypes/tiredbun-prototype-2/Player3D.gd" id="3_j7jmd"] -[ext_resource type="Texture2D" uid="uid://oblvfn4a7jgr" path="res://Prototypes/tiredbun-prototype-1/player/down-stay.png" id="4_lqg8o"] -[ext_resource type="Texture2D" uid="uid://bn3ak3pxua6kr" path="res://Prototypes/tiredbun-prototype-1/player/down-go.png" id="5_78ws4"] -[ext_resource type="Texture2D" uid="uid://ryqgr3iw2cna" path="res://Prototypes/tiredbun-prototype-1/player/lef-stay.png" id="6_ki7wl"] -[ext_resource type="Texture2D" uid="uid://cr4m035rj17ob" path="res://Prototypes/tiredbun-prototype-1/player/lef-go.png" id="7_c0fx0"] -[ext_resource type="Texture2D" uid="uid://d11jduno6wolt" path="res://Prototypes/tiredbun-prototype-1/player/right-stay.png" id="8_hmhe2"] -[ext_resource type="Texture2D" uid="uid://bp5p8knf7n06i" path="res://Prototypes/tiredbun-prototype-1/player/right-go.png" id="9_ugr25"] -[ext_resource type="Texture2D" uid="uid://jduoxes2e4uh" path="res://Prototypes/tiredbun-prototype-1/player/up-stay.png" id="10_gmxvm"] -[ext_resource type="Texture2D" uid="uid://bup48pdr00h7a" path="res://Prototypes/tiredbun-prototype-1/player/up-go.png" id="11_vwm5d"] -[ext_resource type="Texture2D" uid="uid://dur4276gi0rkm" path="res://Prototypes/tiredbun-prototype-2/randomBush/1.png" id="12_7gptv"] +[ext_resource type="Script" path="res://Prototypes/tiredbun-prototype-2/Player3D_true_3d.gd" id="2_xo2kw"] +[ext_resource type="SpriteFrames" uid="uid://djriv2tu2f30" path="res://Prototypes/tiredbun-prototype-2/player_anim.tres" id="3_3tva1"] +[ext_resource type="SpriteFrames" uid="uid://cu4q8xj7q5scf" path="res://Prototypes/tiredbun-prototype-2/bush_anim.tres" id="4_thfon"] [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_tw6je"] albedo_texture = ExtResource("1_fbk20") @@ -31,68 +23,10 @@ ambient_light_energy = 2.85 reflected_light_source = 1 [sub_resource type="SphereShape3D" id="SphereShape3D_1tnpf"] -radius = 0.205485 - -[sub_resource type="SpriteFrames" id="SpriteFrames_ep00u"] -animations = [{ -"frames": [{ -"duration": 1.0, -"texture": ExtResource("4_lqg8o") -}, { -"duration": 1.0, -"texture": ExtResource("5_78ws4") -}], -"loop": true, -"name": &"down-go", -"speed": 5.0 -}, { -"frames": [{ -"duration": 1.0, -"texture": ExtResource("6_ki7wl") -}, { -"duration": 1.0, -"texture": ExtResource("7_c0fx0") -}], -"loop": true, -"name": &"left-go", -"speed": 5.0 -}, { -"frames": [{ -"duration": 1.0, -"texture": ExtResource("8_hmhe2") -}, { -"duration": 1.0, -"texture": ExtResource("9_ugr25") -}], -"loop": true, -"name": &"right-go", -"speed": 5.0 -}, { -"frames": [{ -"duration": 1.0, -"texture": ExtResource("10_gmxvm") -}, { -"duration": 1.0, -"texture": ExtResource("11_vwm5d") -}], -"loop": true, -"name": &"up-go", -"speed": 5.0 -}] +radius = 0.265227 [sub_resource type="BoxShape3D" id="BoxShape3D_cns20"] -size = Vector3(0.977401, 0.5, 0.16768) - -[sub_resource type="SpriteFrames" id="SpriteFrames_ev0qv"] -animations = [{ -"frames": [{ -"duration": 1.0, -"texture": ExtResource("12_7gptv") -}], -"loop": true, -"name": &"default", -"speed": 5.0 -}] +size = Vector3(1.86457, 1.64705, 0.16768) [node name="test-scene3d" type="Node3D"] @@ -108,16 +42,12 @@ shape = SubResource("BoxShape3D_3q2fk") [node name="WorldEnvironment" type="WorldEnvironment" parent="."] environment = SubResource("Environment_vvato") -[node name="Player" type="Node3D" parent="." node_paths=PackedStringArray("AnimatedSprite", "Camera", "CharacterBody")] -script = ExtResource("2_4b25q") -AnimatedSprite = NodePath("CharacterBody3D/PlayerSprite") -Camera = NodePath("CharacterBody3D/Camera3D") -CharacterBody = NodePath("CharacterBody3D") +[node name="Player" type="Node3D" parent="."] [node name="CharacterBody3D" type="CharacterBody3D" parent="Player" node_paths=PackedStringArray("PlayerSprite")] -transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, 0) -script = ExtResource("3_j7jmd") -PlayerSprite = NodePath("PlayerSprite") +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.690832, 0) +script = ExtResource("2_xo2kw") +PlayerSprite = NodePath("AnimatedSprite3D") [node name="CollisionShape3D" type="CollisionShape3D" parent="Player/CharacterBody3D"] shape = SubResource("SphereShape3D_1tnpf") @@ -125,24 +55,41 @@ shape = SubResource("SphereShape3D_1tnpf") [node name="Camera3D" type="Camera3D" parent="Player/CharacterBody3D"] transform = Transform3D(1, 0, 0, 0, 0.897405, 0.441208, 0, -0.441208, 0.897405, 0, 1.47635, 2.63733) -[node name="PlayerSprite" type="AnimatedSprite2D" parent="Player/CharacterBody3D"] -position = Vector2(177, 68) -sprite_frames = SubResource("SpriteFrames_ep00u") +[node name="AnimatedSprite3D" type="AnimatedSprite3D" parent="Player/CharacterBody3D"] +billboard = 1 +shaded = true +alpha_cut = 2 +alpha_antialiasing_edge = 0.75 +sprite_frames = ExtResource("3_3tva1") animation = &"down-go" -[node name="Bush" type="Node3D" parent="." node_paths=PackedStringArray("AnimatedSprite", "Camera", "CharacterBody")] -script = ExtResource("2_4b25q") -AnimatedSprite = NodePath("AnimatedSprite2D") -Camera = NodePath("../Player/CharacterBody3D/Camera3D") -CharacterBody = NodePath("StaticBody3D") +[node name="Bush" type="Node3D" parent="."] [node name="StaticBody3D" type="StaticBody3D" parent="Bush"] -transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.85931, 0, 0) +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.85931, 0.308904, 1.03874) [node name="CollisionShape3D" type="CollisionShape3D" parent="Bush/StaticBody3D"] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0.220076) shape = SubResource("BoxShape3D_cns20") -[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="Bush"] -position = Vector2(299, 64) -sprite_frames = SubResource("SpriteFrames_ev0qv") +[node name="AnimatedSprite3D" type="AnimatedSprite3D" parent="Bush/StaticBody3D"] +billboard = 1 +shaded = true +alpha_cut = 2 +sprite_frames = ExtResource("4_thfon") + +[node name="SpotLight3D" type="SpotLight3D" parent="."] +transform = Transform3D(1, 0, 0, 0, 0.624221, 0.781248, 0, -0.781248, 0.624221, -2.3085, 2.43161, 0) +light_energy = 1.385 +shadow_enabled = true +shadow_bias = 0.045 +shadow_blur = 1.574 +spot_range = 4.02633 + +[node name="SpotLight3D2" type="SpotLight3D" parent="."] +transform = Transform3D(1, 0, 0, 0, 0.461563, 0.887108, 0, -0.887108, 0.461563, 2.55379, 2.43161, 2.65901) +light_energy = 1.385 +shadow_enabled = true +shadow_bias = 0.045 +shadow_blur = 1.574 +spot_range = 4.02633 diff --git a/Prototypes/tiredbun-prototype-2/test_scene_fake_3d.tscn b/Prototypes/tiredbun-prototype-2/test_scene_fake_3d.tscn new file mode 100644 index 0000000..a51fe29 --- /dev/null +++ b/Prototypes/tiredbun-prototype-2/test_scene_fake_3d.tscn @@ -0,0 +1,137 @@ +[gd_scene load_steps=20 format=3 uid="uid://daltmdjn02ig7"] + +[ext_resource type="Texture2D" uid="uid://b0bmwarkx2fxb" path="res://Prototypes/tiredbun-prototype-1/mpv-shot0001.jpg" id="1_rogvf"] +[ext_resource type="Script" path="res://Prototypes/tiredbun-prototype-2/camera-test.gd" id="2_vwipe"] +[ext_resource type="Script" path="res://Prototypes/tiredbun-prototype-2/Player3D.gd" id="3_e8wms"] +[ext_resource type="Texture2D" uid="uid://oblvfn4a7jgr" path="res://Prototypes/tiredbun-prototype-1/player/down-stay.png" id="4_6aa06"] +[ext_resource type="Texture2D" uid="uid://bn3ak3pxua6kr" path="res://Prototypes/tiredbun-prototype-1/player/down-go.png" id="5_yncu6"] +[ext_resource type="Texture2D" uid="uid://ryqgr3iw2cna" path="res://Prototypes/tiredbun-prototype-1/player/lef-stay.png" id="6_56x1e"] +[ext_resource type="Texture2D" uid="uid://cr4m035rj17ob" path="res://Prototypes/tiredbun-prototype-1/player/lef-go.png" id="7_cbddp"] +[ext_resource type="Texture2D" uid="uid://d11jduno6wolt" path="res://Prototypes/tiredbun-prototype-1/player/right-stay.png" id="8_udivj"] +[ext_resource type="Texture2D" uid="uid://bp5p8knf7n06i" path="res://Prototypes/tiredbun-prototype-1/player/right-go.png" id="9_qf0od"] +[ext_resource type="Texture2D" uid="uid://jduoxes2e4uh" path="res://Prototypes/tiredbun-prototype-1/player/up-stay.png" id="10_hfe2n"] +[ext_resource type="Texture2D" uid="uid://bup48pdr00h7a" path="res://Prototypes/tiredbun-prototype-1/player/up-go.png" id="11_5rf6j"] +[ext_resource type="SpriteFrames" uid="uid://cu4q8xj7q5scf" path="res://Prototypes/tiredbun-prototype-2/bush_anim.tres" id="12_r8gbv"] + +[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_tw6je"] +albedo_texture = ExtResource("1_rogvf") + +[sub_resource type="PlaneMesh" id="PlaneMesh_tet4n"] +material = SubResource("StandardMaterial3D_tw6je") +size = Vector2(10, 10) + +[sub_resource type="BoxShape3D" id="BoxShape3D_3q2fk"] +size = Vector3(10.084, 1, 9.89738) + +[sub_resource type="Environment" id="Environment_vvato"] +background_mode = 1 +background_color = Color(0.729412, 0.729412, 0.729412, 1) +ambient_light_color = Color(1, 1, 1, 1) +ambient_light_energy = 2.85 +reflected_light_source = 1 + +[sub_resource type="SphereShape3D" id="SphereShape3D_1tnpf"] +radius = 0.205485 + +[sub_resource type="SpriteFrames" id="SpriteFrames_ep00u"] +animations = [{ +"frames": [{ +"duration": 1.0, +"texture": ExtResource("4_6aa06") +}, { +"duration": 1.0, +"texture": ExtResource("5_yncu6") +}], +"loop": true, +"name": &"down-go", +"speed": 5.0 +}, { +"frames": [{ +"duration": 1.0, +"texture": ExtResource("6_56x1e") +}, { +"duration": 1.0, +"texture": ExtResource("7_cbddp") +}], +"loop": true, +"name": &"left-go", +"speed": 5.0 +}, { +"frames": [{ +"duration": 1.0, +"texture": ExtResource("8_udivj") +}, { +"duration": 1.0, +"texture": ExtResource("9_qf0od") +}], +"loop": true, +"name": &"right-go", +"speed": 5.0 +}, { +"frames": [{ +"duration": 1.0, +"texture": ExtResource("10_hfe2n") +}, { +"duration": 1.0, +"texture": ExtResource("11_5rf6j") +}], +"loop": true, +"name": &"up-go", +"speed": 5.0 +}] + +[sub_resource type="BoxShape3D" id="BoxShape3D_cns20"] +size = Vector3(0.977401, 0.5, 0.16768) + +[node name="test-scene3d" type="Node3D"] + +[node name="Floor" type="MeshInstance3D" parent="."] +mesh = SubResource("PlaneMesh_tet4n") + +[node name="StaticBody3D" type="StaticBody3D" parent="Floor"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.5, 0) + +[node name="CollisionShape3D" type="CollisionShape3D" parent="Floor/StaticBody3D"] +shape = SubResource("BoxShape3D_3q2fk") + +[node name="WorldEnvironment" type="WorldEnvironment" parent="."] +environment = SubResource("Environment_vvato") + +[node name="Player" type="Node3D" parent="." node_paths=PackedStringArray("AnimatedSprite", "Camera", "CharacterBody")] +script = ExtResource("2_vwipe") +AnimatedSprite = NodePath("CharacterBody3D/PlayerSprite") +Camera = NodePath("CharacterBody3D/Camera3D") +CharacterBody = NodePath("CharacterBody3D") + +[node name="CharacterBody3D" type="CharacterBody3D" parent="Player" node_paths=PackedStringArray("PlayerSprite")] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, 0) +script = ExtResource("3_e8wms") +PlayerSprite = NodePath("PlayerSprite") + +[node name="CollisionShape3D" type="CollisionShape3D" parent="Player/CharacterBody3D"] +shape = SubResource("SphereShape3D_1tnpf") + +[node name="Camera3D" type="Camera3D" parent="Player/CharacterBody3D"] +transform = Transform3D(1, 0, 0, 0, 0.897405, 0.441208, 0, -0.441208, 0.897405, 0, 1.47635, 2.63733) + +[node name="PlayerSprite" type="AnimatedSprite2D" parent="Player/CharacterBody3D"] +position = Vector2(177, 68) +sprite_frames = SubResource("SpriteFrames_ep00u") +animation = &"down-go" + +[node name="Bush" type="Node3D" parent="." node_paths=PackedStringArray("AnimatedSprite", "Camera", "CharacterBody")] +script = ExtResource("2_vwipe") +AnimatedSprite = NodePath("AnimatedSprite2D") +Camera = NodePath("../Player/CharacterBody3D/Camera3D") +CharacterBody = NodePath("StaticBody3D") + +[node name="StaticBody3D" type="StaticBody3D" parent="Bush"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.85931, 0, 0) + +[node name="CollisionShape3D" type="CollisionShape3D" parent="Bush/StaticBody3D"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0.220076) +shape = SubResource("BoxShape3D_cns20") + +[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="Bush"] +position = Vector2(299, 64) +sprite_frames = ExtResource("12_r8gbv") diff --git a/project.godot b/project.godot index 9326d99..e3ceda6 100644 --- a/project.godot +++ b/project.godot @@ -16,5 +16,4 @@ config/icon="res://icon.svg" [rendering] -renderer/rendering_method="gl_compatibility" renderer/rendering_method.mobile="gl_compatibility"