Initial commit, added my first prototype
2
.gitattributes
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# Normalize EOL for all files that Git considers text files.
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* text=auto eol=lf
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5
.gitignore
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# Godot 4+ specific ignores
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.godot/
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# Ignore KDE .desktop files
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*.directory
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45
Prototypes/tiredbun-prototype-1/Player.gd
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|||||||
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extends CharacterBody2D
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||||||
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||||||
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# Скорость хождения
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||||||
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@export var base_movement_speed = 300.0
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||||||
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||||||
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func _ready():
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||||||
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pass
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||||||
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||||||
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func _physics_process(_delta):
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||||||
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var horizontal_direction = Input.get_axis("ui_left", "ui_right")
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||||||
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var vertical_direction = Input.get_axis("ui_up", "ui_down")
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||||||
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if horizontal_direction:
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||||||
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velocity.x = horizontal_direction * base_movement_speed
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||||||
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if vertical_direction:
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||||||
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velocity.x = velocity.x/2
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||||||
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# иначе будет складываться скорость по вертикали и горизонтали
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||||||
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else:
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||||||
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velocity.x = move_toward(velocity.x, 0, base_movement_speed)
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||||||
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if vertical_direction:
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||||||
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velocity.y = vertical_direction * base_movement_speed
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||||||
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if horizontal_direction:
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||||||
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velocity.x = velocity.x/2
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||||||
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# иначе будет складываться скорость по вертикали и горизонтали
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||||||
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else:
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||||||
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velocity.y = move_toward(velocity.y, 0, base_movement_speed)
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||||||
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||||||
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# Проверка, куда должен смотреть персонаж
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||||||
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# вертикальная анимация имеет больший приоритет
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||||||
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if horizontal_direction < 0 and !vertical_direction:
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||||||
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$PlayerSprite.animation = "left-go"
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||||||
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if horizontal_direction > 0 and !vertical_direction:
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||||||
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$PlayerSprite.animation = "right-go"
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||||||
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if vertical_direction < 0:
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||||||
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$PlayerSprite.animation = "up-go"
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||||||
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if vertical_direction > 0:
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||||||
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$PlayerSprite.animation = "down-go"
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||||||
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||||||
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# Проверка, должна ли играть анимация
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||||||
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if (velocity.x == 0) and (velocity.y == 0):
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||||||
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$PlayerSprite.frame = 0 # поставить анимацию на первый кадр
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||||||
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$PlayerSprite.stop() # остановить анимацию
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||||||
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else:
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||||||
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$PlayerSprite.play() # играть анимацию
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||||||
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||||||
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move_and_slide() # Применяет передедвижение
|
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Prototypes/tiredbun-prototype-1/player/lef-go.png
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Prototypes/tiredbun-prototype-1/player/lef-stay.png
Normal file
After Width: | Height: | Size: 654 B |
34
Prototypes/tiredbun-prototype-1/player/lef-stay.png.import
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@ -0,0 +1,34 @@
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Prototypes/tiredbun-prototype-1/player/right-go.png
Normal file
After Width: | Height: | Size: 610 B |
34
Prototypes/tiredbun-prototype-1/player/right-go.png.import
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@ -0,0 +1,34 @@
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Normal file
After Width: | Height: | Size: 601 B |
34
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Normal file
@ -0,0 +1,34 @@
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82
Prototypes/tiredbun-prototype-1/player/svg-source.svg
Normal file
@ -0,0 +1,82 @@
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|
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Prototypes/tiredbun-prototype-1/player/up-stay.png
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|
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1
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Normal file
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|
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After Width: | Height: | Size: 950 B |
37
icon.svg.import
Normal file
@ -0,0 +1,37 @@
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|
[remap]
|
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|
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|
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|
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|
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|
20
project.godot
Normal file
@ -0,0 +1,20 @@
|
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|
; Engine configuration file.
|
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|
; It's best edited using the editor UI and not directly,
|
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|
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|
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|
;
|
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|
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|
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|
; [section] ; section goes between []
|
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|
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|
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|
|
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|
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|
|
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|
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|
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|
|
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|
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|
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|
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|
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|
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|
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|
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|
|
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|
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|
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|
renderer/rendering_method.mobile="gl_compatibility"
|