Initial commit, added my first prototype
2
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# Ignore KDE .desktop files
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*.directory
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45
Prototypes/tiredbun-prototype-1/Player.gd
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extends CharacterBody2D
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||||
# Скорость хождения
|
||||
@export var base_movement_speed = 300.0
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||||
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||||
func _ready():
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||||
pass
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||||
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||||
func _physics_process(_delta):
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var horizontal_direction = Input.get_axis("ui_left", "ui_right")
|
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var vertical_direction = Input.get_axis("ui_up", "ui_down")
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if horizontal_direction:
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||||
velocity.x = horizontal_direction * base_movement_speed
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||||
if vertical_direction:
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||||
velocity.x = velocity.x/2
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||||
# иначе будет складываться скорость по вертикали и горизонтали
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||||
else:
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||||
velocity.x = move_toward(velocity.x, 0, base_movement_speed)
|
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if vertical_direction:
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velocity.y = vertical_direction * base_movement_speed
|
||||
if horizontal_direction:
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||||
velocity.x = velocity.x/2
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||||
# иначе будет складываться скорость по вертикали и горизонтали
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||||
else:
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||||
velocity.y = move_toward(velocity.y, 0, base_movement_speed)
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||||
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# Проверка, куда должен смотреть персонаж
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||||
# вертикальная анимация имеет больший приоритет
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||||
if horizontal_direction < 0 and !vertical_direction:
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||||
$PlayerSprite.animation = "left-go"
|
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if horizontal_direction > 0 and !vertical_direction:
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||||
$PlayerSprite.animation = "right-go"
|
||||
if vertical_direction < 0:
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$PlayerSprite.animation = "up-go"
|
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if vertical_direction > 0:
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$PlayerSprite.animation = "down-go"
|
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|
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# Проверка, должна ли играть анимация
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if (velocity.x == 0) and (velocity.y == 0):
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||||
$PlayerSprite.frame = 0 # поставить анимацию на первый кадр
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||||
$PlayerSprite.stop() # остановить анимацию
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||||
else:
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||||
$PlayerSprite.play() # играть анимацию
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|
||||
move_and_slide() # Применяет передедвижение
|
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process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
svg/scale=1.0
|
||||
editor/scale_with_editor_scale=false
|
||||
editor/convert_colors_with_editor_theme=false
|
BIN
Prototypes/tiredbun-prototype-1/player/up-go.png
Normal file
After Width: | Height: | Size: 674 B |
34
Prototypes/tiredbun-prototype-1/player/up-go.png.import
Normal file
@ -0,0 +1,34 @@
|
||||
[remap]
|
||||
|
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://bup48pdr00h7a"
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path="res://.godot/imported/up-go.png-e5f0207e0383e63792b4ff15357b9994.ctex"
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||||
metadata={
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||||
"vram_texture": false
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}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://Prototypes/tiredbun-prototype-1/player/up-go.png"
|
||||
dest_files=["res://.godot/imported/up-go.png-e5f0207e0383e63792b4ff15357b9994.ctex"]
|
||||
|
||||
[params]
|
||||
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||||
compress/mode=0
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||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
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||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
BIN
Prototypes/tiredbun-prototype-1/player/up-stay.png
Normal file
After Width: | Height: | Size: 670 B |
34
Prototypes/tiredbun-prototype-1/player/up-stay.png.import
Normal file
@ -0,0 +1,34 @@
|
||||
[remap]
|
||||
|
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://jduoxes2e4uh"
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path="res://.godot/imported/up-stay.png-8e04726b54f9d01d6a6c3d28ba13ea99.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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||||
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source_file="res://Prototypes/tiredbun-prototype-1/player/up-stay.png"
|
||||
dest_files=["res://.godot/imported/up-stay.png-8e04726b54f9d01d6a6c3d28ba13ea99.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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||||
compress/channel_pack=0
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mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
80
Prototypes/tiredbun-prototype-1/test-scene.tscn
Normal file
@ -0,0 +1,80 @@
|
||||
[gd_scene load_steps=13 format=3 uid="uid://7l1u7y2xvwa6"]
|
||||
|
||||
[ext_resource type="Texture2D" path="res://mpv-shot0001.jpg" id="1_ix3x0"]
|
||||
[ext_resource type="Script" path="res://Player.gd" id="2_fy1jm"]
|
||||
[ext_resource type="Texture2D" path="res://player/down-go.png" id="3_hrt1y"]
|
||||
[ext_resource type="Texture2D" path="res://player/down-stay.png" id="4_fjw2y"]
|
||||
[ext_resource type="Texture2D" path="res://player/lef-go.png" id="5_rxlf0"]
|
||||
[ext_resource type="Texture2D" path="res://player/lef-stay.png" id="6_rohwl"]
|
||||
[ext_resource type="Texture2D" path="res://player/right-go.png" id="7_l3vli"]
|
||||
[ext_resource type="Texture2D" path="res://player/right-stay.png" id="8_ac52e"]
|
||||
[ext_resource type="Texture2D" path="res://player/up-go.png" id="9_44ip5"]
|
||||
[ext_resource type="Texture2D" path="res://player/up-stay.png" id="10_ddtxv"]
|
||||
|
||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_ggyph"]
|
||||
size = Vector2(60, 60)
|
||||
|
||||
[sub_resource type="SpriteFrames" id="SpriteFrames_yher1"]
|
||||
animations = [{
|
||||
"frames": [{
|
||||
"duration": 1.0,
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||||
"texture": ExtResource("4_fjw2y")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": ExtResource("3_hrt1y")
|
||||
}],
|
||||
"loop": true,
|
||||
"name": &"down-go",
|
||||
"speed": 5.0
|
||||
}, {
|
||||
"frames": [{
|
||||
"duration": 1.0,
|
||||
"texture": ExtResource("6_rohwl")
|
||||
}, {
|
||||
"duration": 1.0,
|
||||
"texture": ExtResource("5_rxlf0")
|
||||
}],
|
||||
"loop": true,
|
||||
"name": &"left-go",
|
||||
"speed": 5.0
|
||||
}, {
|
||||
"frames": [{
|
||||
"duration": 1.0,
|
||||
"texture": ExtResource("8_ac52e")
|
||||
}, {
|
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"duration": 1.0,
|
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"texture": ExtResource("7_l3vli")
|
||||
}],
|
||||
"loop": true,
|
||||
"name": &"right-go",
|
||||
"speed": 5.0
|
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}, {
|
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"frames": [{
|
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"duration": 1.0,
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"texture": ExtResource("10_ddtxv")
|
||||
}, {
|
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"duration": 1.0,
|
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"texture": ExtResource("9_44ip5")
|
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}],
|
||||
"loop": true,
|
||||
"name": &"up-go",
|
||||
"speed": 5.0
|
||||
}]
|
||||
|
||||
[node name="Node2D" type="Node2D"]
|
||||
|
||||
[node name="Mpv-shot0001" type="Sprite2D" parent="."]
|
||||
position = Vector2(577.222, 323.75)
|
||||
scale = Vector2(0.604167, 0.604167)
|
||||
texture = ExtResource("1_ix3x0")
|
||||
|
||||
[node name="Player" type="CharacterBody2D" parent="."]
|
||||
position = Vector2(162, 125)
|
||||
script = ExtResource("2_fy1jm")
|
||||
|
||||
[node name="PlayerCollision" type="CollisionShape2D" parent="Player"]
|
||||
shape = SubResource("RectangleShape2D_ggyph")
|
||||
|
||||
[node name="PlayerSprite" type="AnimatedSprite2D" parent="Player"]
|
||||
sprite_frames = SubResource("SpriteFrames_yher1")
|
||||
animation = &"down-go"
|
1
icon.svg
Normal file
@ -0,0 +1 @@
|
||||
<svg height="128" width="128" xmlns="http://www.w3.org/2000/svg"><rect x="2" y="2" width="124" height="124" rx="14" fill="#363d52" stroke="#212532" stroke-width="4"/><g transform="scale(.101) translate(122 122)"><g fill="#fff"><path d="M105 673v33q407 354 814 0v-33z"/><path fill="#478cbf" d="m105 673 152 14q12 1 15 14l4 67 132 10 8-61q2-11 15-15h162q13 4 15 15l8 61 132-10 4-67q3-13 15-14l152-14V427q30-39 56-81-35-59-83-108-43 20-82 47-40-37-88-64 7-51 8-102-59-28-123-42-26 43-46 89-49-7-98 0-20-46-46-89-64 14-123 42 1 51 8 102-48 27-88 64-39-27-82-47-48 49-83 108 26 42 56 81zm0 33v39c0 276 813 276 813 0v-39l-134 12-5 69q-2 10-14 13l-162 11q-12 0-16-11l-10-65H447l-10 65q-4 11-16 11l-162-11q-12-3-14-13l-5-69z"/><path d="M483 600c3 34 55 34 58 0v-86c-3-34-55-34-58 0z"/><circle cx="725" cy="526" r="90"/><circle cx="299" cy="526" r="90"/></g><g fill="#414042"><circle cx="307" cy="532" r="60"/><circle cx="717" cy="532" r="60"/></g></g></svg>
|
After Width: | Height: | Size: 950 B |
37
icon.svg.import
Normal file
@ -0,0 +1,37 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
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type="CompressedTexture2D"
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uid="uid://cw6xg6i1ndmus"
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path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://icon.svg"
|
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dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"]
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[params]
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|
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compress/mode=0
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compress/high_quality=false
|
||||
compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
|
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compress/channel_pack=0
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mipmaps/generate=false
|
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
|
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process/fix_alpha_border=true
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process/premult_alpha=false
|
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
|
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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svg/scale=1.0
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editor/scale_with_editor_scale=false
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editor/convert_colors_with_editor_theme=false
|
20
project.godot
Normal file
@ -0,0 +1,20 @@
|
||||
; Engine configuration file.
|
||||
; It's best edited using the editor UI and not directly,
|
||||
; since the parameters that go here are not all obvious.
|
||||
;
|
||||
; Format:
|
||||
; [section] ; section goes between []
|
||||
; param=value ; assign values to parameters
|
||||
|
||||
config_version=5
|
||||
|
||||
[application]
|
||||
|
||||
config/name="FluffyFloofGamePrototype"
|
||||
config/features=PackedStringArray("4.1", "GL Compatibility")
|
||||
config/icon="res://icon.svg"
|
||||
|
||||
[rendering]
|
||||
|
||||
renderer/rendering_method="gl_compatibility"
|
||||
renderer/rendering_method.mobile="gl_compatibility"
|