#include "server.h" void createmon(struct wl_listener *listener, void *data) { } void server_init(struct server *server) { server->wl_display = wl_display_create(); assert(server->wl_display); server->wl_event_loop = wl_display_get_event_loop(server->wl_display); assert(server->wl_event_loop); server->backend = wlr_backend_autocreate(server->wl_display); assert(server->backend); server->renderer = wlr_renderer_autocreate(server->backend); assert(server->renderer); wlr_renderer_init_wl_display(server->renderer, server->wl_display); server->alloc = wlr_allocator_autocreate(server->backend, server->renderer); assert(server->alloc); server->compositor = wlr_compositor_create(server->wl_display, server->renderer); wlr_export_dmabuf_manager_v1_create(server->wl_display); wlr_screencopy_manager_v1_create(server->wl_display); wlr_data_control_manager_v1_create(server->wl_display); wlr_data_device_manager_create(server->wl_display); wlr_gamma_control_manager_v1_create(server->wl_display); wlr_primary_selection_v1_device_manager_create(server->wl_display); wlr_viewporter_create(server->wl_display); wlr_single_pixel_buffer_manager_v1_create(server->wl_display); wlr_subcompositor_create(server->wl_display); wl_list_init(&server->outputs); wl_signal_add(&server->backend->events.new_output, &new_output); const char *socket = wl_display_add_socket_auto(server->wl_display); assert(socket); printf("Running compositor on wayland display '%s'\n", socket); setenv("WAYLAND_DISPLAY", socket, 1); if (!wlr_backend_start(server->backend)) { wl_display_destroy(server->wl_display); die("wlr_backend_start", 1); } }